COMMANDER · DECK
ob the 3
Bracket 4 · Optimized@LawdJebus · 2025-05-03
121 CARDS (LIMIT 100)
DECK $
$3,015.34
MYTHIC
18
RARE
56
UNCOMMON
24
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN120 CARDS
Creature
25 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
18 cardsInstant
23 cardsLand
29 cardsMONEY CARDS·96 CARDS·$2,405.40
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Creature
21 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
16 cardsInstant
21 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Ob Nixilis, Captive Kingpin + All Will Be One: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- All Will Be One + The Red Terror: early arguably two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 6
- Ob Nixilis, Captive Kingpin + All Will Be One — Bracket 4, early two-card combo, with no mana to spend
- All Will Be One + The Red Terror — Bracket 3, early arguably two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic27
Basic6
Mountain5
Swamp5
Adventure1
Saga1
Town1
Urza's1
Creature26
Human10
Wizard5
Shaman3
Artificer2
Construct2
Phyrexian2
Advisor1
Ape1
Archer1
Assassin1
Cleric1
Dauthi1
Demon1
Devil1
Dwarf1
Goblin1
God1
Horror1
Lizard1
Monkey1
Otter1
Pirate1
Praetor1
Rogue1
Saga1
Spirit1
Tiefling1
Tyranid1
Warlock1
Outlaws4
Party7
Instant24
Adventure1
Arcane1
Town1
Artifact21
Construct2
Equipment2
God1
Phyrexian1
Sorcery18
Enchantment5
Saga2
Phyrexian1
Praetor1
Urza's1
Legends12
Historic30
LAND PROBABILITY
33 LANDS · 120 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.5%
TURN 560.0%
TURN 681.1%
TURN 792.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendExile your libraryInfinite +1/+1 counters on a creatureInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendExile your libraryInfinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Near-infinite draw triggersNear-infinite lootingNear-infinite self-discard triggersNear-infinite storm count