COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
49 cardsEnchantment
1 cardArtifact
2 cardsSorcery
6 cardsInstant
5 cardsLand
19 cardsMONEY CARDS·25 CARDS·$99.54
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Creature
14 cardsArtifact
2 cardsSorcery
3 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Creature50
Human11
Shaman7
Elf6
Druid5
Zombie4
Elemental3
Horror3
Snake3
Wizard3
Angel2
Beast2
Cleric2
God2
Spider2
Archon1
Assassin1
Avatar1
Bird1
Cat1
Centaur1
Construct1
Dragon1
Elk1
Frog1
Giant1
Harpy1
Hydra1
Insect1
Lamia1
Merfolk1
Monk1
Nightmare1
Ooze1
Rogue1
Satyr1
Soldier1
Spirit1
Outlaws2
Party6
Land36
Nonbasic16
Basic20
Forest11
Swamp8
Plains2
Enchantment6
God2
Harpy1
Lamia1
Snake1
Spider1
Sorcery6
Instant5
Artifact3
Construct1
Legends12
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
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