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COMMANDER · DECK

mr krabs simulator

Bracket 4 · Optimized
@Black Cherries · 2025-04-09
DECK $
$1,232.92
MYTHIC
11
RARE
73
UNCOMMON
10
COMMON
6
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

10 cards

Sorcery

5 cards

Instant

3 cards

Land

14 cards
MONEY CARDS·60 CARDS·$980.98
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Creature

27 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

8 cards

Sorcery

3 cards

Instant

3 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Magda, Brazen Outlaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Old Gnawbone: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
0051182193746576+
COLOR
R: 32 pipsG: 36 pipsC: 133 pips
TYPES
Land37
Nonbasic12
Basic25
Forest17
Mountain16
Cave1
Creature33
Human8
Druid6
Elf6
Dragon5
Artificer3
Cat3
Warrior3
Berserker2
Dwarf2
Goblin2
Pirate2
Rogue2
Assembly-worker1
Citizen1
Dinosaur1
Elder1
Elemental1
Halfling1
Juggernaut1
Monkey1
Noble1
Phyrexian1
Plant1
Praetor1
Saga1
Scout1
Shaman1
Tyranid1
Wizard1
Outlaws4
Party6
Artifact14
Equipment2
Assembly-worker1
Cave1
Juggernaut1
Enchantment12
Class2
Aura1
Goblin1
Saga1
Shaman1
Sorcery5
Arcane1
Instant3
Planeswalker1
Yanggu1
Legends15
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite artifact ETBInfinite artifact tokensInfinite millInfinite self-millInfinite tapped Treasure tokensInfinite tapped Food tokensInfinite tapped Clue tokens
Group
Color
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