COMMANDER · DECK
My HP/Damaged Deck EDH
Bracket 4 · Optimized2020-05-06
DECK $
$335.99
MYTHIC
4
RARE
22
UNCOMMON
31
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
16 cardsInstant
14 cardsLand
26 cardsMONEY CARDS·38 CARDS·$246.46
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Planeswalker
1 cardsCreature
7 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
4 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Skirge Familiar — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Ayula's Influence — Bracket 4, early two-card combo, with no mana to spend
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land39
Nonbasic24
Basic15
Forest13
Swamp4
Creature18
Elf4
Shaman3
Cleric2
Druid2
Horror2
Human2
Imp2
Phyrexian2
Snake2
Avatar1
Beast1
Centaur1
Dog1
Elemental1
Frog1
Merfolk1
Satyr1
Scout1
Warrior1
Party3
Sorcery16
Arcane1
Instant14
Artifact8
Equipment2
Horror1
Phyrexian1
Enchantment6
Centaur1
Saga1
Planeswalker1
Nissa1
Legends3
Historic12
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers