COMMANDER · DECK
Heartless Hidestugu
Bracket 4 · Optimized2020-04-06
DECK $
$151.36
MYTHIC
1
RARE
31
UNCOMMON
19
COMMON
49
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
13 cardsInstant
10 cardsLand
18 cardsMONEY CARDS·28 CARDS·$136.94
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Creature
6 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
3 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Bitter Feud: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Grafted Exoskeleton: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Heartless Hidetsugu + Bitter Feud — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Grafted Exoskeleton — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting — Bracket 4, early two-card combo, with no mana to spend
- Gratuitous Violence + Heartless Hidetsugu + Glacial Chasm — Bracket 3, early arguably two-card combo, with no mana to spend
- Dictate of the Twin Gods + Heartless Hidetsugu + Glacial Chasm — Bracket 3, early arguably two-card combo, with no mana to spend
- Quest for Pure Flame + Heartless Hidetsugu + Glacial Chasm — Bracket 3, early arguably two-card combo, with no mana to spend
- Furnace of Rath + Heartless Hidetsugu + Glacial Chasm — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic2
Basic36
Mountain36
Creature18
Human7
Warrior4
Elemental3
Ogre3
Shaman3
Berserker1
Devil1
Elk1
Goblin1
Myr1
Pirate1
Rogue1
Wall1
Wizard1
Outlaws2
Party6
Artifact14
Equipment3
Elk1
Myr1
Sorcery13
Enchantment10
Aura1
Curse1
Instant10
Arcane1
Legends4
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage