COMMANDER · DECK
Wolverine, Best There Is
@UltraInstinctz
DECK $
$925.68
MYTHIC
14
RARE
77
UNCOMMON
33
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
16 cardsArtifact
4 cardsSorcery
4 cardsInstant
12 cardsLand
15 cardsSIDEBOARD56 CARDS
Planeswalker
1 cardsCreature
38 cardsEnchantment
11 cardsArtifact
1 cardsSorcery
2 cardsInstant
3 cardsMONEY CARDS·70 CARDS·$722.34
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Planeswalker
2 cardsCreature
32 cardsEnchantment
15 cardsArtifact
5 cardsSorcery
3 cardsInstant
9 cardsLand
4 cardsCURVE
COLOR
TYPES
Land32
Nonbasic13
Basic19
Forest16
Mountain11
Desert1
Creature31
Druid8
Elf7
Mutant5
Beast2
Berserker2
Elemental2
Goblin2
Plant2
Shaman2
Snake2
Spirit2
Warrior2
Adventure1
Archer1
Badger1
Brushwagg1
Elk1
Frog1
God1
Hero1
Human1
Mole1
Mount1
Ogre1
Ranger1
Rogue1
Treefolk1
Troll1
Wizard1
Wolf1
Outlaws1
Party4
Enchantment16
Aura4
Saga3
Class1
Instant13
Adventure1
Badger1
Druid1
Artifact4
Equipment2
Sorcery4
Planeswalker1
Minsc1
Legends14
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite damage to all players
Infinite green manaInfinite +1/+1 counters on certain creatures
Infinite colored mana
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature