COMMANDER · DECK
Narset is BAE 202005
Bracket 4 · Optimized2020-05-21
DECK $
$631.96
MYTHIC
16
RARE
36
UNCOMMON
19
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
10 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
11 cardsInstant
25 cardsLand
23 cardsMONEY CARDS·59 CARDS·$494.77
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Planeswalker
9 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
9 cardsInstant
17 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 7 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor: infinite extra turns
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 7
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic20
Basic12
Island9
Plains6
Mountain5
Instant25
Artifact17
Equipment2
Sorcery11
Planeswalker10
Jace2
Narset2
Teferi2
Ugin2
Saheeli1
Tezzeret1
Enchantment5
Creature1
Human1
Monk1
Legends12
Historic29
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersWin the game