COMMANDER · DECK
Zurzoth's All Natural, Cinnamon Flavored, Devil Bombs! w/ Primer
Bracket 4 · Optimized2020-07-01
105 CARDS (LIMIT 100)
DECK $
$1,396.59
MYTHIC
20
RARE
78
UNCOMMON
36
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN104 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
14 cardsArtifact
24 cardsSorcery
10 cardsInstant
6 cardsLand
10 cardsMAYBE63 CARDS
Planeswalker
3 cardsCreature
17 cardsEnchantment
10 cardsArtifact
15 cardsSorcery
9 cardsInstant
8 cardsLand
1 cardsMONEY CARDS·103 CARDS·$1,101.90
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Planeswalker
3 cardsCreature
19 cardsEnchantment
21 cardsArtifact
30 cardsSorcery
14 cardsInstant
9 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
- Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Heartless Hidetsugu + Fiendish Duo — Bracket 4, early two-card combo, with no mana to spend
- Solphim, Mayhem Dominus + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Mountain24
Equipment1
God1
Artifact24
Equipment7
Book2
Vehicle1
Creature16
Devil5
God2
Citizen1
Demon1
Dragon1
Dwarf1
Goblin1
Hellion1
Incarnation1
Lizard1
Minotaur1
Noble1
Ogre1
Shaman1
Warrior1
Zombie1
Party1
Enchantment15
Aura1
Curse1
God1
Sorcery10
Instant7
Planeswalker2
Chandra1
Tibalt1
Legends15
Historic34
LAND PROBABILITY
33 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.1%
TURN 550.7%
TURN 673.2%
TURN 787.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite damage to all players
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players