COMMANDER · DECK
Seriously How Is She Carrying All Those Swords
Bracket 4 · Optimized2020-05-19
DECK $
$1,199.39
MYTHIC
29
RARE
50
UNCOMMON
7
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
6 cardsArtifact
30 cardsSorcery
4 cardsInstant
5 cardsLand
24 cardsMONEY CARDS·71 CARDS·$953.30
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Planeswalker
1 cardsCreature
15 cardsEnchantment
6 cardsArtifact
28 cardsSorcery
4 cardsInstant
5 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Aurelia, the Warleader + Sword of Hearth and Home: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 4, early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic22
Basic12
Plains9
Mountain5
Artifact33
Equipment26
God1
Human1
Soldier1
Creature20
Human7
Soldier5
Angel4
God4
Warrior3
Knight2
Kor2
Advisor1
Artificer1
Barbarian1
Cleric1
Equipment1
Hero1
Mercenary1
Rat1
Tiefling1
Vampire1
Outlaws1
Party4
Enchantment7
God1
Instant5
Sorcery4
Planeswalker1
Equipment1
Legends31
Historic49
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield