MetaMox
COMMANDER · DECK

Niv-Mizzet EDH

Bracket 4 · Optimized
2020-04-19
Niv-Mizzet, Parun
DECK $
$205.31
MYTHIC
2
RARE
34
UNCOMMON
33
COMMON
55
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

18 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

15 cards

Instant

14 cards

Land

18 cards
MAYBE6 CARDS

Creature

1 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

3 cards

Land

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
  • Tandem Lookout + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 6
CURVE
00811721631244566+
COLOR
U: 51 pipsR: 38 pipsC: 106 pips
TYPES
Land36
Nonbasic16
Basic20
Island13
Mountain8
Creature19
Wizard12
Dragon3
Human3
Merfolk3
Goblin2
Drake1
Eldrazi1
Elemental1
Homunculus1
Horror1
Phyrexian1
Shaman1
Vedalken1
Wall1
Warrior1
Weird1
Party13
Sorcery15
Instant14
Arcane1
Artifact9
Horror1
Phyrexian1
Enchantment7
Aura2
Curse1
Saga1
Planeswalker1
Ral1
Legends11
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Group
Color
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