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COMMANDER · DECK

clement

Bracket 3 · Upgraded
@Bananas654 · 2025-12-26
Clement, the Worrywort
101 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$643.71
MYTHIC
8
RARE
81
UNCOMMON
42
COMMON
52
COMMAND1 CARD

Creature

1 card
MAIN100 CARDS

Creature

41 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

8 cards

Instant

6 cards

Land

20 cards
SIDEBOARD10 CARDS
MONEY CARDS·64 CARDS·$495.40
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Creature

25 cards

Enchantment

10 cards

Artifact

11 cards

Sorcery

2 cards

Instant

8 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, for four mana or less, pieces included
  • Intruder Alarm + Shrieking Drake: early arguably two-card combo, for four mana or less, pieces included
  • Clement, the Worrywort + Intruder Alarm + Stickytongue Sentinel: arguably two-card combo, for six mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00111142193845556+
COLOR
U: 38 pipsG: 44 pipsC: 109 pips
TYPES
Creature42
Frog12
Druid6
Wizard6
Elf5
Human4
Elemental3
Rogue3
Scout3
Snake3
Advisor2
Beast2
Faerie2
Shaman2
Shapeshifter2
Warrior2
Ape1
Bird1
Dinosaur1
Drake1
Homunculus1
Horror1
Incarnation1
Kraken1
Merfolk1
Phyrexian1
Plant1
Sloth1
Sphinx1
Spirit1
Weird1
Changeling2
Outlaws3
Party11
Land38
Nonbasic19
Basic19
Forest13
Island12
Weird1
Artifact8
Equipment1
Enchantment8
Aura1
Instant7
Sorcery1
Legends7
Historic11
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite LTBInfinite ETBInfinite storm countInfinite untap of creaturesInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite ETBInfinite +1/+1 counters on creatures you controlInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite storm countNear-infinite landfall triggersPut all lands from your library onto the battlefield tapped
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite LTBInfinite ETBInfinite storm countInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
Group
Color
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