COMMANDER · DECK
Combo improved
Bracket 4 · Optimized@MrKatfish · 2025-04-25
DECK $
$3,842.16
MYTHIC
10
RARE
42
UNCOMMON
12
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
20 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
12 cardsInstant
13 cardsLand
13 cardsMONEY CARDS·41 CARDS·$3,058.70
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Planeswalker
2 cardsCreature
9 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
5 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Worldfire + Possibility Storm + Scroll Rack + Guttersnipe: mass land denial
- Laboratory Maniac + Thought Lash: early arguably two-card combo, with no mana to spend
- Teferi, Time Raveler + Possibility Storm: locks the table
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Worldfire + Possibility Storm + Scroll Rack + Guttersnipe — Bracket 4, mass land denial
- Laboratory Maniac + Thought Lash — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Time Raveler + Possibility Storm — Bracket 3, locks the table
- Neera, Wild Mage + Displacer Kitten — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Mountain12
Island11
Plains10
Creature21
Human8
Wizard7
Monk3
Shaman3
Golem2
Merfolk2
Assassin1
Beast1
Cat1
Djinn1
Dwarf1
Efreet1
Elf1
Faerie1
Goblin1
God1
Horror1
Illusion1
Kraken1
Outlaws1
Party7
Instant13
Sorcery12
Artifact11
Golem2
Enchantment8
Aura1
Planeswalker2
Teferi2
Legends11
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 2 · arguably two-card combo, with no mana to spendCast any spell of your choice from your libraryInfinite cast triggers for all spells in your libraryInfinite magecraft triggersInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite damageNear-infinite ETB
Bracket 3 · locks the tableOpponents can't cast spellsLock
Infinite self-millNear-infinite storm count
Infinite ETBInfinite storm countInfinite magecraft triggersInfinite LTBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite Treasure tokens
Infinite ETBInfinite storm countInfinite magecraft triggersInfinite LTBInfinite colored manaInfinite creature tokens with hasteInfinite Treasure tokens
Bracket 4 · mass land denialEach opponent loses the gameExile all cards in hands and graveyardsExile all permanentsNear-infinite lifelossMass Land Denial
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Win the game
Win the game
Infinite card drawInfinite draw triggersNear-infinite storm count
ADDITIONAL REQUIREMENTS
Artifact / Creature with ": Add Mana" that can tap upon ETB (Mana Rock)
Win the game