MetaMox
COMMANDER · DECK

mill

Bracket 4 · Optimized
2020-05-20
Phenax, God of Deception
101 CARDS (LIMIT 100)
DECK $
$228.27
MYTHIC
6
RARE
28
UNCOMMON
13
COMMON
56
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

35 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

14 cards

Sorcery

4 cards

Instant

8 cards

Land

3 cards
MAYBE2 CARDS
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00611321531349586+
COLOR
U: 39 pipsB: 33 pipsC: 159 pips
TYPES
Creature36
Wall8
Horror5
Avatar3
Eldrazi2
Leviathan2
Shapeshifter2
Vampire2
Wizard2
Zombie2
Adventure1
Crab1
Fish1
God1
Golem1
Homunculus1
Human1
Illusion1
Lhurgoyf1
Merfolk1
Noble1
Plant1
Soldier1
Spirit1
Turtle1
Vedalken1
Party2
Land36
Nonbasic1
Basic35
Island21
Swamp14
Artifact16
Equipment2
Golem1
Wall1
Instant8
Sorcery5
Adventure1
Merfolk1
Wizard1
Enchantment4
Aura1
God1
Horror1
Planeswalker1
Liliana1
Legends7
Historic22
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
View