COMMANDER · DECK
GAAIV WOMBO
Bracket 4 · Optimized2020-07-02
DECK $
$612.02
MYTHIC
5
RARE
41
UNCOMMON
12
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
10 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
7 cardsInstant
22 cardsLand
8 cardsMONEY CARDS·37 CARDS·$479.44
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Creature
5 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
2 cardsInstant
12 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Helm of Obedience + Rest in Peace: early two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic6
Basic26
Island18
Plains12
Instant22
Artifact16
Artificer1
Construct1
Phyrexian1
Shapeshifter1
Vedalken1
Enchantment13
God1
Creature11
Human6
Wizard3
Soldier2
Advisor1
Artificer1
Bird1
Cleric1
Construct1
God1
Phyrexian1
Shapeshifter1
Vedalken1
Party4
Sorcery7
Planeswalker3
Dovin1
Narset1
Teferi1
Legends9
Historic25
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock