COMMANDER · DECK
Nekusar Wheelin and Dealin
Bracket 3 · Upgraded@blh001 · 2025-02-17
DECK $
$253.31
MYTHIC
2
RARE
32
UNCOMMON
30
COMMON
36
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
11 cardsArtifact
15 cardsSorcery
9 cardsInstant
12 cardsLand
17 cardsMONEY CARDS·43 CARDS·$189.25
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Planeswalker
1 cardCreature
11 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
8 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 31 cards not in the pool
BANNED · 1
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land38
Nonbasic14
Basic24
Island12
Mountain8
Swamp8
Artifact18
Equipment2
Phyrexian2
Construct1
Horror1
Creature13
Human7
Wizard6
Phyrexian2
Rogue2
Archer1
Assassin1
Construct1
Hag1
Horror1
Vampire1
Vedalken1
Zombie1
Outlaws3
Party8
Enchantment12
Hag1
Instant12
Sorcery9
Planeswalker2
Jace1
Narset1
Legends7
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite mill
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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