COMMANDER · DECK
lil boi
Bracket 4 · Optimized@Pokemastor · 2025-03-01
DECK $
$792.23
MYTHIC
14
RARE
41
UNCOMMON
19
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
6 cardsInstant
16 cardsLand
7 cardsMONEY CARDS·54 CARDS·$624.67
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Creature
14 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
5 cardsInstant
9 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Glacial Chasm + Solemnity: locks the table
- Solemnity + Nine Lives: locks the table
- Delaying Shield + Solemnity: locks the table
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Glacial Chasm + Solemnity — Bracket 3, locks the table
- Solemnity + Nine Lives — Bracket 3, locks the table
- Delaying Shield + Solemnity — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land30
Nonbasic6
Basic24
Plains24
Creature26
Human8
Soldier3
Cleric2
Construct2
Elemental2
Spirit2
Advisor1
Angel1
Archon1
Artificer1
Assembly-worker1
Cat1
Dog1
Druid1
Elk1
Giant1
Golem1
Horse1
Jellyfish1
Knight1
Mercenary1
Moogle1
Nomad1
Phyrexian1
Rabbit1
Rhino1
Outlaws1
Party2
Artifact20
Equipment4
Construct2
Assembly-worker1
Elemental1
Golem1
Horse1
Human1
Phyrexian1
Soldier1
Instant16
Enchantment9
Aura1
Sorcery6
Legends9
Historic26
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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