COMMANDER · DECK
Muldrotha Dredge
Bracket 3 · Upgraded2020-05-23
DECK $
$203.11
MYTHIC
12
RARE
27
UNCOMMON
18
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
32 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
5 cardsInstant
6 cardsLand
20 cardsMONEY CARDS·38 CARDS·$147.55
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Planeswalker
3 cardsCreature
20 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
4 cardsInstant
1 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Hermit Druid + Laboratory Maniac: early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Forest13
Swamp9
Gate3
Island3
Creature33
Shaman9
Elf7
Human6
Zombie4
Avatar2
Druid2
Elemental2
Ooze2
Plant2
Snake2
Warrior2
Wizard2
Dog1
Frog1
Giant1
Golem1
Horror1
Imp1
Incarnation1
Insect1
Lizard1
Merfolk1
Satyr1
Shapeshifter1
Skeleton1
Troll1
Party4
Enchantment11
Aura2
Instant6
Artifact5
Equipment1
Golem1
Sorcery5
Planeswalker4
Jace2
Vraska2
Legends11
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game