COMMANDER · DECK
Rielle, the Everwise - Discard Value [draft v1]
Bracket 4 · Optimized2020-04-26
DECK $
$1,013.66
MYTHIC
7
RARE
36
UNCOMMON
22
COMMON
36
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
16 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
15 cardsInstant
19 cardsLand
18 cardsMAYBE2 CARDS
Planeswalker
1 cardCreature
1 cardMONEY CARDS·52 CARDS·$794.23
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Planeswalker
3 cardsCreature
12 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
11 cardsInstant
10 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Brallin, Skyshark Rider + Curiosity: arguably two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Brallin, Skyshark Rider + Curiosity — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 32 cards not in the pool
BANNED · 2
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land33
Nonbasic16
Basic17
Island12
Mountain10
Instant19
Creature17
Human4
Wizard4
Dragon3
Dinosaur2
Horror2
Minotaur2
Badger1
Berserker1
Construct1
Elder1
God1
Phyrexian1
Pirate1
Shaman1
Spellshaper1
Squid1
Vampire1
Vedalken1
Warrior1
Zombie1
Outlaws1
Party5
Sorcery15
Artifact9
Book1
Construct1
Horror1
Phyrexian1
Enchantment6
Aura2
Saga1
Planeswalker3
Chandra1
Dack1
Narset1
Legends9
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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