MetaMox
COMMANDER · DECK

Zur the Enchanter

Bracket 4 · Optimized
@sheztime · 2025-05-16
Zur the Enchanter
DECK $
$3,480.02
MYTHIC
8
RARE
52
UNCOMMON
23
COMMON
17
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

4 cards

Enchantment

19 cards

Artifact

12 cards

Sorcery

10 cards

Instant

15 cards

Land

31 cards
MONEY CARDS·57 CARDS·$2,770.41
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Creature

4 cards

Enchantment

11 cards

Artifact

6 cards

Sorcery

8 cards

Instant

12 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 13 game changers — Bracket 3 allows 3
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Solemnity + Phyrexian Unlife: locks the table
  • Doomsday + Thassa's Oracle: arguably two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 13 game changers — cEDH lists run 10 or more
CURVE
00161172203444506+
COLOR
W: 21 pipsU: 26 pipsB: 23 pipsC: 76 pips
TYPES
Land38
Nonbasic28
Basic10
Island11
Plains8
Swamp7
Enchantment19
Aura4
Curse1
Instant15
Artifact13
Human1
Soldier1
Sorcery10
Creature5
Human4
Wizard2
Cleric1
Merfolk1
Rogue1
Soldier1
Outlaws1
Party4
Planeswalker1
Narset1
Legends3
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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