MetaMox
COMMANDER · DECK

Maze's end no Golos :(

Bracket 4 · Optimized
2020-04-08
Child of Alara
DECK $
$733.66
MYTHIC
15
RARE
48
UNCOMMON
13
COMMON
20
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

3 cards

Creature

21 cards

Enchantment

13 cards

Artifact

6 cards

Sorcery

16 cards

Instant

5 cards

Land

33 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds: locks the table
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 5 more combos that bear on the bracket, listed below
CURVE
00918217312485106+
COLOR
W: 14.5 pipsU: 15 pipsB: 6 pipsR: 5 pipsG: 45.5 pipsC: 147 pips
TYPES
Land35
Nonbasic32
Basic3
Gate11
Forest7
Island4
Mountain4
Plains4
Swamp4
Creature22
Druid4
Elf4
Human4
Snake3
Avatar2
Merfolk2
Angel1
Beast1
Bird1
Centaur1
Cleric1
Elemental1
Monk1
Plant1
Scout1
Serpent1
Shaman1
Soldier1
Sphinx1
Spirit1
Wall1
Warrior1
Party2
Sorcery16
Eldrazi1
Enchantment14
Centaur1
Artifact6
Instant5
Planeswalker3
Wrenn2
Garruk1
Legends10
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Win the game
Group
Color
View