MetaMox
COMMANDER · DECK

Rune-Tail Kitsune Lifegain

Bracket 4 · Optimized
2020-07-07
114 CARDS (LIMIT 100)
DECK $
$752.61
MYTHIC
14
RARE
54
UNCOMMON
18
COMMON
32
COMMAND1 CARD
MAIN113 CARDS

Planeswalker

1 card

Creature

36 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

16 cards

Sorcery

5 cards

Instant

8 cards

Land

10 cards
MAYBE4 CARDS

Creature

1 card

Artifact

2 cards

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·67 CARDS·$574.60
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Planeswalker

1 card

Creature

23 cards

Enchantment

12 cards

Artifact

13 cards

Sorcery

4 cards

Instant

8 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah's Shield: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
001012221831647576+
COLOR
W: 91 pipsC: 161 pips
TYPES
Creature37
Human11
Cleric8
Soldier6
Angel5
Cat4
Giant3
God3
Fox2
Monk2
Phyrexian2
Spirit2
Wizard2
Advisor1
Beast1
Bird1
Demigod1
Insect1
Knight1
Nomad1
Pegasus1
Praetor1
Wall1
Zombie1
Party10
Land33
Nonbasic9
Basic24
Plains24
Enchantment20
Aura2
God2
Demigod1
Fox1
Monk1
Spirit1
Artifact16
Equipment1
Instant8
Sorcery5
Planeswalker1
Ajani1
Legends18
Historic30
LAND PROBABILITY
33 LANDS · 113 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.2%
TURN 678.0%
TURN 790.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Group
Color
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