MetaMox
COMMANDER · DECK

Ghyrson Starn, Kelermorph Pings

Bracket 3 · Upgraded
@LucienBlackstar · 2025-05-07
DECK $
$313.99
MYTHIC
3
RARE
29
UNCOMMON
28
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

7 cards

Sorcery

10 cards

Instant

11 cards

Land

17 cards
MONEY CARDS·43 CARDS·$237.64
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Creature

18 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

3 cards

Instant

4 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00141252143740536+
COLOR
U: 24 pipsR: 49 pipsC: 77 pips
TYPES
Land36
Nonbasic17
Basic19
Mountain10
Island9
Desert2
Djinn1
Monk1
Weird1
Creature31
Human9
Shaman5
Wizard4
Dwarf3
Devil2
Dragon2
Elemental2
Lizard2
Monk2
Phyrexian2
Weird2
Adventure1
Archer1
Artificer1
Assassin1
Beast1
Citizen1
Construct1
Dinosaur1
Djinn1
Gremlin1
Otter1
Praetor1
Rogue1
Saga1
Scout1
Snake1
Spirit1
Tyranid1
Wall1
Warrior1
Outlaws2
Party6
Instant12
Sorcery11
Adventure1
Elemental1
Snake1
Artifact8
Equipment3
Construct1
Enchantment8
Aura2
Class1
Phyrexian1
Praetor1
Saga1
Legends8
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Group
Color
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