COMMANDER · DECK
Hylda Tuppers
Bracket 4 · Optimized@andresguden · 2025-02-05
DECK $
$503.93
MYTHIC
3
RARE
29
UNCOMMON
25
COMMON
43
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
6 cardsInstant
10 cardsLand
11 cardsMONEY CARDS·31 CARDS·$391.30
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Creature
2 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
3 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Stasis + Unstoppable Plan: locks the table
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Stasis + Unstoppable Plan — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Island16
Plains15
Creature19
Human7
Soldier5
Wizard5
Elemental2
Kithkin2
Myr2
Spirit2
Adventure1
Angel1
Merfolk1
Peasant1
Serpent1
Warlock1
Zombie1
Outlaws1
Party5
Artifact17
Myr2
Enchantment14
Aura1
Instant11
Adventure1
Human1
Peasant1
Sorcery6
Legends3
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePlayers skip their untap stepsLock
Infinite white manaInfinite mana permanents you control can produce
Tap all creatures opponents control during each turn
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
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