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COMMANDER · DECK

Muldrotha the chosen one

Bracket 4 · Optimized
2020-05-23
Muldrotha, the Gravetide
DECK $
$526.38
MYTHIC
11
RARE
37
UNCOMMON
24
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

6 cards

Sorcery

2 cards

Instant

5 cards

Land

25 cards
MONEY CARDS·48 CARDS·$409.43
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Planeswalker

2 cards

Creature

18 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

1 cards

Instant

5 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • Mikaeus, the Unhallowed + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
001011521236412586+
COLOR
U: 20 pipsB: 30 pipsG: 31 pipsC: 131 pips
TYPES
Creature36
Shaman5
Elemental4
Human4
Snake4
Beast3
Elf3
Horror3
Zombie3
Bird2
Cleric2
Construct2
Druid2
Frog2
Ooze2
Shapeshifter2
Wizard2
Avatar1
Demon1
Golem1
Imp1
Insect1
Lamia1
Merfolk1
Orc1
Phyrexian1
Pirate1
Vampire1
Warrior1
Outlaws1
Party5
Land36
Nonbasic23
Basic13
Island8
Swamp7
Forest6
Aura1
Enchantment15
Aura3
Lamia1
Saga1
Snake1
Artifact11
Construct2
Bird1
Equipment1
Golem1
Phyrexian1
Shapeshifter1
Instant5
Planeswalker2
Nissa1
Vraska1
Sorcery2
Legends12
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite millNear-infinite sacrifice triggersInfinite mill
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Group
Color
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