MetaMox
COMMANDER · DECK

Neheb-Big 1.12.1- 9.23.24

Bracket 4 · Optimized
2020-04-12
122 CARDS (LIMIT 100)
DECK $
$1,186.82
MYTHIC
25
RARE
85
UNCOMMON
18
COMMON
27
COMMAND2 CARDS
MAIN120 CARDS

Planeswalker

1 cards

Creature

26 cards

Enchantment

7 cards

Artifact

25 cards

Sorcery

16 cards

Instant

4 cards

Land

19 cards
SIDEBOARD9 CARDS

Creature

2 cards

Artifact

2 cards

Sorcery

2 cards

Instant

1 cards
NAMECOSTPRICE

Land

2 cards
MONEY CARDS·80 CARDS·$913.85
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Creature

24 cards

Enchantment

6 cards

Artifact

16 cards

Sorcery

15 cards

Instant

5 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Neheb, the Eternal + Aggravated Assault: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Port Razer + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
2071122143154115186+
COLOR
R: 84 pipsC: 233 pips
TYPES
Land41
Nonbasic18
Basic23
Mountain23
Cave1
Desert1
Artifact32
Equipment5
Construct2
Book1
Cave1
Dragon1
Golem1
Robot1
Treasure1
Vehicle1
Creature28
Dragon10
Warrior3
Construct2
Eldrazi2
Human2
Minotaur2
Pirate2
Zombie2
Berserker1
Boar1
Dinosaur1
Elder1
Elemental1
Giant1
Goblin1
God1
Golem1
Lizard1
Monkey1
Orc1
Phyrexian1
Praetor1
Robot1
Rogue1
Outlaws3
Party4
Sorcery16
Eldrazi1
Enchantment7
Instant4
Planeswalker1
Lukka1
Legends26
Historic48
LAND PROBABILITY
41 LANDS · 120 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.9%
TURN 545.2%
TURN 667.7%
TURN 782.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite copies of nonlegendary creatures you controlInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite LTBInfinite sacrifice triggersInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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