MetaMox
COMMANDER · DECK

Izzet

Bracket 4 · Optimized
@Utahno · 2025-04-27
Niv-Mizzet, Parun
DECK $
$607.34
MYTHIC
13
RARE
49
UNCOMMON
20
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

10 cards

Sorcery

8 cards

Instant

6 cards

Land

26 cards
MONEY CARDS·49 CARDS·$471.29
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Planeswalker

2 cards

Creature

17 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

4 cards

Instant

1 cards
NAMECOSTPRICE

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
  • Tandem Lookout + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
0051122113144115126+
COLOR
U: 70 pipsR: 19 pipsC: 170 pips
TYPES
Land34
Nonbasic24
Basic10
Mountain6
Island5
Desert2
Creature31
Wizard13
Human7
Dragon4
Merfolk4
Horror3
Phyrexian3
Praetor2
Rogue2
Sphinx2
Zombie2
Avatar1
Elder1
Faerie1
Frog1
Gnome1
God1
Homunculus1
Illusion1
Minotaur1
Saga1
Scout1
Spirit1
Vedalken1
Warrior1
Outlaws2
Party16
Artifact12
Book1
Equipment1
Horror1
Phyrexian1
Enchantment10
Aura2
Phyrexian1
Praetor1
Saga1
Instant8
Sorcery8
Planeswalker2
Jace1
Teferi1
Legends24
Historic32
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw
Win the gameInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card draw
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