COMMANDER · DECK
2020-06-19
DECK $
$401.45
MYTHIC
3
RARE
16
UNCOMMON
29
COMMON
52
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
9 cardsInstant
8 cardsLand
1 cardsMONEY CARDS·36 CARDS·$301.82
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Creature
11 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
7 cardsInstant
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Exquisite Blood + Epicure of Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 4, early two-card combo, with no mana to spend
- Exquisite Blood + Epicure of Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Blood Tribute — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Basic38
Swamp38
Creature23
Vampire9
Human3
Rogue3
Cleric2
Spirit2
Zombie2
Aetherborn1
Ally1
Bat1
Beast1
Construct1
Dragon1
God1
Horror1
Knight1
Minion1
Phyrexian1
Skeleton1
Thrull1
Warlock1
Warrior1
Wizard1
Outlaws4
Party7
Artifact16
Construct1
Equipment1
Sorcery9
Enchantment8
God1
Instant8
Legends7
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent