MetaMox
COMMANDER · DECK

Selvala BroStorm 10

Bracket 4 · Optimized
2020-05-13
DECK $
$2,728.13
MYTHIC
5
RARE
26
UNCOMMON
24
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

13 cards

Instant

20 cards

Land

5 cards
MONEY CARDS·50 CARDS·$2,171.22
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Planeswalker

1 cards

Creature

13 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

10 cards

Instant

13 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10271132153443546+
COLOR
G: 78 pipsC: 76 pips
TYPES
Land32
Nonbasic4
Basic28
Forest28
Creature23
Elf9
Druid6
Construct2
Human2
Phyrexian2
Ranger2
Shaman2
Treefolk2
Bard1
Beast1
Bird1
Cat1
Dreadnought1
Elk1
Faerie1
Insect1
Rogue1
Scout1
Wolf1
Wurm1
Outlaws1
Party1
Instant20
Sorcery13
Artifact7
Construct2
Phyrexian2
Dreadnought1
Equipment1
Wolf1
Enchantment7
Aura2
Planeswalker1
Garruk1
Legends5
Historic12
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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