MetaMox
COMMANDER · DECK

blight

Bracket 4 · Optimized
@macfly05 · 2026-01-06
High Perfect Morcant
DECK $
$1,269.62
MYTHIC
15
RARE
85
UNCOMMON
42
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

1 cards

Sorcery

10 cards

Instant

9 cards

Land

16 cards
SIDEBOARD4 CARDS

Planeswalker

1 cards

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

1 cards
MAYBE84 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

14 cards

Sorcery

12 cards

Instant

16 cards

Land

3 cards
MONEY CARDS·120 CARDS·$996.87
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Planeswalker

4 cards

Creature

47 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

11 cards

Sorcery

13 cards

Instant

18 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • High Perfect Morcant + Flourishing Defenses: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
00711222331645536+
COLOR
B: 27 pipsG: 68 pipsC: 115 pips
TYPES
Creature39
Elf37
Druid16
Warrior10
Shaman4
Noble2
Advisor1
Assassin1
Cleric1
Elemental1
Human1
Rogue1
Soldier1
Outlaws2
Party12
Land33
Nonbasic14
Basic19
Forest11
Swamp10
Sorcery10
Elf1
Instant9
Enchantment6
Planeswalker2
Freyalise1
Tyvar1
Artifact1
Legends14
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessNear-infinite creature ETBNear-infinite creature tokensNear-infinite proliferateReduce any number of opposing creatures' toughness to 0 whenever an Elf enters under your controlReduce the toughness of creatures opponents control to 0
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Infinite creature ETBInfinite creature LTBInfinite death triggers
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
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