COMMANDER · DECK
Chulane, Teller of Fish Tales
Bracket 4 · Optimized2020-06-12
DECK $
$449.77
MYTHIC
4
RARE
39
UNCOMMON
22
COMMON
35
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
9 cardsArtifact
1 cardSorcery
11 cardsInstant
10 cardsLand
15 cardsMONEY CARDS·43 CARDS·$341.83
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Creature
14 cardsEnchantment
8 cardsArtifact
1 cardSorcery
7 cardsInstant
8 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Wanderwine Prophets + Stonybrook Schoolmaster: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, for four mana or less, pieces included
- Lullmage Mentor + Intruder Alarm: locks the table
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Wanderwine Prophets + Stonybrook Schoolmaster — Bracket 4, infinite extra turns
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
- Chulane, Teller of Tales + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Forest10
Plains9
Island8
Creature34
Merfolk26
Wizard14
Shaman4
Druid3
Human3
Noble2
Bird1
Drake1
Elf1
Horror1
Mercenary1
Rogue1
Scout1
Soldier1
Spirit1
Warrior1
Outlaws2
Party16
Sorcery11
Arcane1
Merfolk1
Instant10
Enchantment9
Aura1
Merfolk1
Artifact1
Legends9
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsLockInfinite turns
Infinite colored manaInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite millInfinite self-millInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite colored manaInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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