COMMANDER · DECK
revised group enablement
@Ottertastic
101 CARDS (LIMIT 100)
DECK $
$463.83
MYTHIC
11
RARE
49
UNCOMMON
13
COMMON
47
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
10 cardsInstant
11 cardsLand
4 cardsSIDEBOARD5 CARDS
Creature
1 cardsEnchantment
3 cardsArtifact
1 cardsMAYBE14 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
1 cardsInstant
6 cardsMONEY CARDS·48 CARDS·$355.12
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Creature
14 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
3 cardsInstant
6 cardsLand
2 cardsCURVE
COLOR
TYPES
Land36
Nonbasic3
Basic33
Mountain33
Artifact24
Equipment4
Construct2
Golem2
Creature20
Human6
Warrior3
Advisor2
Construct2
Goblin2
Golem2
Astartes1
Beholder1
Berserker1
Devil1
Dragon1
Ogre1
Orc1
Rogue1
Sliver1
Spirit1
Wizard1
Outlaws1
Party5
Instant12
Sorcery10
Enchantment4
Legends7
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Near-infinite damage
Draw the game
Infinite damage
Infinite damageOpponents can't gain life for the rest of the game
Infinite damage
Infinite damage
Infinite damage
Infinite magecraft triggers
Near-infinite damage
Near-infinite damage
Infinite damage
Infinite damage
Infinite magecraft triggers