COMMANDER · DECK
muldrotha
Bracket 3 · Upgraded2020-06-09
DECK $
$1,058.66
MYTHIC
18
RARE
50
UNCOMMON
12
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
7 cardsCreature
29 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
4 cardsInstant
2 cardsLand
31 cardsMONEY CARDS·71 CARDS·$837.62
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Planeswalker
6 cardsCreature
20 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
2 cardsInstant
2 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Hermit Druid + Jace, Wielder of Mysteries: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic29
Basic8
Island7
Swamp7
Forest6
Equipment1
Creature30
Human7
Elf6
Shaman6
Snake4
Elemental3
Cleric2
Druid2
Frog2
Merfolk2
Avatar1
Bard1
Beast1
Dryad1
Elder1
Giant1
Horror1
Illusion1
Lamia1
Liliana1
Monk1
Mutant1
Nissa1
Nymph1
Rogue1
Satyr1
Scout1
Skeleton1
Spellshaper1
Troll1
Warrior1
Outlaws1
Party4
Enchantment13
Aura3
Dryad1
Lamia1
Nymph1
Snake1
Artifact10
Equipment2
Planeswalker9
Nissa3
Liliana2
Ashiok1
Cleric1
Elf1
Human1
Jace1
Kiora1
Oko1
Scout1
Sorcery4
Instant2
Legends25
Historic34
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers