COMMANDER · DECK
Alt Win Con=
No bracket · Banned2020-07-11
BANNED: 1 CARD
DECK $
$803.67
MYTHIC
9
RARE
50
UNCOMMON
13
COMMON
27
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
11 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
20 cardsInstant
6 cardsLand
29 cardsMONEY CARDS·53 CARDS·$630.44
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Creature
7 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
15 cardsInstant
5 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Transcendence + Sulfuric Vortex — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
2 banned cards, 32 cards not in the pool
BANNED · 2
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Gate11
Swamp9
Island6
Plains6
Forest3
Mountain2
Sorcery20
Arcane1
Artifact17
Equipment3
Angel1
Elemental1
Scout1
Creature12
Human2
Angel1
Artificer1
Avatar1
Beast1
Crab1
Djinn1
Drake1
Elemental1
Goblin1
Minion1
Minotaur1
Monk1
Rogue1
Scout1
Shapeshifter1
Outlaws1
Party1
Enchantment12
Instant6
Planeswalker1
Vraska1
Legends6
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Win the game
Each opponent with 20 or more life loses the game
Each opponent loses the game
Each opponent loses the game
Target opponent loses the game at the beginning of their next upkeep
Draw the game
Target opponent loses the game at the beginning of their next upkeep
Draw the game
Bracket 3 · locks the tablePlayers can't gain lifeYou can't lose the game due to having 0 or less lifeLock
Win the game
Target opponent loses the game at the beginning of their next upkeep
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