MetaMox
COMMANDER · DECK

Alt Win Con=

No bracket · Banned
2020-07-11
Golos, Tireless Pilgrim
BANNED: 1 CARD
DECK $
$803.67
MYTHIC
9
RARE
50
UNCOMMON
13
COMMON
27
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

11 cards

Enchantment

12 cards

Artifact

14 cards

Sorcery

20 cards

Instant

6 cards

Land

29 cards
MONEY CARDS·53 CARDS·$630.44
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Creature

7 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

15 cards

Instant

5 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not legal
  • 1 banned card
BANNED · 1
CURVE
004116213312495106+
COLOR
W: 17 pipsU: 22 pipsB: 32.5 pipsR: 10 pipsG: 3 pipsC: 145 pips
TYPES
Land35
Nonbasic26
Basic9
Gate11
Swamp9
Island6
Plains6
Forest3
Mountain2
Sorcery20
Arcane1
Artifact17
Equipment3
Angel1
Elemental1
Scout1
Creature12
Human2
Angel1
Artificer1
Avatar1
Beast1
Crab1
Djinn1
Drake1
Elemental1
Goblin1
Minion1
Minotaur1
Monk1
Rogue1
Scout1
Shapeshifter1
Outlaws1
Party1
Enchantment12
Instant6
Planeswalker1
Vraska1
Legends6
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Each opponent with 20 or more life loses the game
Each opponent loses the game
Each opponent loses the game
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game at the beginning of their next upkeep
Bracket 3 · locks the tablePlayers can't gain lifeYou can't lose the game due to having 0 or less lifeLock
Target opponent loses the game at the beginning of their next upkeep
Group
Color
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