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COMMANDER · DECK

The Necrobloom - Comm100 Prototype

Bracket 4 · Optimized
@Er Pootis · 2025-04-25
The Necrobloom
DECK $
$171.16
MYTHIC
3
RARE
25
UNCOMMON
33
COMMON
39
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

13 cards

Instant

18 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + The Necrobloom: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00211182153544506+
COLOR
W: 9 pipsB: 26 pipsG: 41 pipsC: 66 pips
TYPES
Land36
Nonbasic21
Basic15
Forest10
Swamp6
Plains3
Desert1
Creature23
Elf7
Druid5
Human4
Phyrexian2
Plant2
Snake2
Wizard2
Beast1
Bird1
Cat1
Cleric1
Dog1
Frog1
Fungus1
Horror1
Imp1
Knight1
Nomad1
Scout1
Shaman1
Skeleton1
Troll1
Wall1
Warrior1
Zombie1
Party4
Instant18
Sorcery13
Artifact5
Enchantment5
Aura2
Human1
Planeswalker1
Grist1
Legends4
Historic9
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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