COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
9 cardsInstant
16 cardsLand
7 cardsMONEY CARDS·40 CARDS·$318.79
Sign in to save your threshold.
Planeswalker
2 cardsCreature
9 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
3 cardsInstant
5 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Epicure of Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Epicure of Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic6
Basic27
Plains15
Swamp12
Demon1
Creature21
Vampire7
Human6
Cleric5
Advisor3
Ally3
Demon2
Aetherborn1
Angel1
Avatar1
Elk1
Equipment1
Kor1
Phyrexian1
Rogue1
Shaman1
Spirit1
Warrior1
Zombie1
Outlaws1
Party7
Instant16
Enchantment13
Aura1
Artifact11
Equipment4
Demon1
Elk1
Sorcery9
Planeswalker2
Kaya1
Sorin1
Legends13
Historic20
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game