COMMANDER · DECK
2020-05-20
ILLEGAL: 1 CARD
DECK $
$240.05
MYTHIC
8
RARE
34
UNCOMMON
29
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
21 cardsEnchantment
8 cardsArtifact
23 cardsSorcery
11 cardsInstant
12 cardsLand
20 cardsMONEY CARDS·38 CARDS·$173.42
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Planeswalker
4 cardsCreature
8 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
4 cardsInstant
3 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone: two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Artifact23
Equipment9
Book1
Creature22
Horror3
Human3
Illusion3
Vampire3
Fish2
Rogue2
Shapeshifter2
Spirit2
Wizard2
Eldrazi1
God1
Knight1
Leviathan1
Nightmare1
Specter1
Zombie1
Outlaws2
Party4
Land20
Nonbasic20
Swamp3
Island2
Gate1
Instant12
Sorcery12
Nightmare1
Enchantment10
Aura3
Curse2
God1
Horror1
Planeswalker4
Ashiok2
Jace2
Legends12
Historic34
LAND PROBABILITY
20 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 443.5%
TURN 577.1%
TURN 692.6%
TURN 798.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent