COMMANDER · DECK
All Mill
Bracket 4 · Optimized@XenoTiago · 2026-09-17
ILLEGAL: 1 CARD
DECK $
$671.64
MYTHIC
11
RARE
56
UNCOMMON
18
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
28 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
9 cardsInstant
10 cardsLand
35 cardsMONEY CARDS·54 CARDS·$524.62
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Planeswalker
3 cardsCreature
18 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
6 cardsInstant
2 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Terisian Mindbreaker: early two-card combo, with no mana to spend
- and 19 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Terisian Mindbreaker — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Terisian Mindbreaker — Bracket 4, early two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Terisian Mindbreaker — Bracket 4, early two-card combo, with no mana to spend
- Doomsday Excruciator + One Ring to Rule Them All — Bracket 4, early two-card combo, for four mana or less
- The Mindskinner + Syr Konrad, the Grim — Bracket 3, early arguably two-card combo, with no mana to spend
- Riverchurn Monument + Fleet Swallower — Bracket 3, early arguably two-card combo, for four mana or less
- Riverchurn Monument + Terisian Mindbreaker — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Sewer Nemesis + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Doomsday Excruciator + Phenax, God of Deception — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Sewer Nemesis + Kitsune's Technique — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Kitsune's Technique — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Sewer Nemesis + Traumatize — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Kitsune's Technique — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Singularity Rupture — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic33
Basic5
Island8
Swamp7
Desert2
Creature29
Human6
Wizard5
Horror4
Eldrazi3
Advisor2
Crab2
God2
Mutant2
Nightmare2
Rogue2
Adventure1
Demon1
Djinn1
Drone1
Fish1
Homarid1
Illusion1
Juggernaut1
Knight1
Mercenary1
Merfolk1
Phyrexian1
Plant1
Praetor1
Saga1
Vampire1
Zombie1
Outlaws3
Party7
Sorcery11
Adventure1
Merfolk1
Nightmare1
Wizard1
Instant10
Artifact9
Book1
Equipment1
God1
Juggernaut1
Enchantment7
Saga2
God1
Nightmare1
Phyrexian1
Praetor1
Planeswalker3
Jace2
Ashiok1
Legends23
Historic31
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Infinite millNear-infinite self-mill
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite millNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, for four mana or lessInfinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Infinite mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent