COMMANDER · DECK
so hot in here
Bracket 3 · Upgraded@RobtimusPrime6 · 2026-09-05
DECK $
$305.76
MYTHIC
6
RARE
53
UNCOMMON
16
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
14 cardsArtifact
10 cardsSorcery
10 cardsInstant
7 cardsLand
21 cardsMONEY CARDS·45 CARDS·$227.21
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Creature
9 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
4 cardsInstant
3 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Yurlok of Scorch Thrash + Staff of Domination + Mana Reflection: early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Mana Reflection: early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Staff of Domination + Nyxbloom Ancient: early arguably two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Yurlok of Scorch Thrash + Staff of Domination + Mana Reflection — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Mana Reflection — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Staff of Domination + Nyxbloom Ancient — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Leyline of Abundance + Umbral Mantle — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Nyxbloom Ancient — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Leyline of Abundance + Sword of the Paruns — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Mountain11
Forest10
Swamp9
Goblin1
Creature24
Human6
Shaman5
Goblin4
Elemental3
Elf2
Phyrexian2
Wizard2
Beast1
Bird1
Cleric1
Construct1
Dinosaur1
Dragon1
Druid1
Gremlin1
Lizard1
Minion1
Spirit1
Warrior1
Zombie1
Party4
Enchantment15
Elemental1
Artifact11
Equipment4
Construct1
Sorcery11
Instant7
Legends7
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for opponentsInfinite green mana for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite red mana for opponents
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for all playersInfinite card drawInfinite draw triggersInfinite green mana for all playersInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite mana creatures you control can produceInfinite red mana for all playersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for all playersInfinite card drawInfinite draw triggersInfinite green mana for all playersInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite mana creatures you control can produceInfinite red mana for all playersInfinite untap of creatures you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the gameInfinite black mana for all playersInfinite green mana for all playersInfinite lifelossInfinitely large creature until end of turnInfinite red mana for all players
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the gameInfinite black mana for all playersInfinite green mana for all playersInfinite lifelossInfinitely large creature until end of turnInfinite red mana for all players
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for opponentsInfinite green mana for opponentsInfinite lifelossInfinite red mana for opponents
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control