COMMANDER · DECK
Prepare For Trouble Make It Double 2
2015-10-13
ONLY 99 CARDSNO COMMANDER
DECK $
$1,237.31
MYTHIC
19
RARE
57
UNCOMMON
14
COMMON
10
MAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
10 cardsInstant
14 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·61 CARDS·$979.45
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Planeswalker
1 cardsCreature
17 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
7 cardsInstant
8 cardsLand
13 cardsCURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Forest8
Mountain6
Island5
Dryad1
Creature25
Human6
Wizard5
Shaman4
Phyrexian3
Elemental2
Goblin2
Horror2
Shapeshifter2
Spirit2
Beast1
Druid1
Dryad1
Elf1
Faerie1
Forest1
Golem1
Merfolk1
Monk1
Ooze1
Praetor1
Sphinx1
Party5
Instant14
Enchantment11
Sorcery10
Artifact9
Horror2
Phyrexian2
Golem1
Shapeshifter1
Planeswalker1
Jace1
Legends8
Historic17
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite turnsLock
Infinite turnsLock
LockInfinite turns