COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
12 cardsInstant
6 cardsLand
7 cardsMONEY CARDS·38 CARDS·$303.94
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Creature
8 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
5 cardsInstant
2 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Horobi, Death's Wail + Shadow Alley Denizen + Ogre Slumlord: locks the table
- Horobi, Death's Wail + Revel in Riches + Retribution of the Ancients: locks the table
- Horobi, Death's Wail + Revel in Riches + Hex Parasite: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Horobi, Death's Wail + Shadow Alley Denizen + Ogre Slumlord — Bracket 3, locks the table
- Horobi, Death's Wail + Revel in Riches + Retribution of the Ancients — Bracket 3, locks the table
- Horobi, Death's Wail + Revel in Riches + Hex Parasite — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land39
Nonbasic6
Basic33
Swamp33
Creature19
Vampire4
Human3
Rogue2
Spirit2
Aetherborn1
Berserker1
Demon1
God1
Horror1
Insect1
Knight1
Nightmare1
Noble1
Ogre1
Phyrexian1
Scarecrow1
Shaman1
Skeleton1
Wall1
Warrior1
Zombie1
Outlaws2
Party3
Artifact17
Equipment2
Insect1
Phyrexian1
Scarecrow1
Wall1
Sorcery12
Enchantment11
Aura1
God1
Instant6
Legends6
Historic22
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Bracket 3 · locks the tableDestroy any number of nontoken creatures whenever a black creature enters the battlefield under your controlDestroy any number of nontoken creatures whenever a creature diesLock
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock