MetaMox
COMMANDER · DECK

Draw 2 Much

Bracket 4 · Optimized
@xKrazii · 2025-05-23
Nekusar, the Mindrazer
DECK $
$6,422.44
MYTHIC
20
RARE
51
UNCOMMON
17
COMMON
12
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

11 cards

Instant

13 cards

Land

26 cards
MONEY CARDS·79 CARDS·$5,132.13
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Planeswalker

2 cards

Creature

24 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

11 cards

Instant

13 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 17 game changers — Bracket 3 allows 3
  • Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
30711921431047586+
COLOR
U: 46 pipsB: 36 pipsR: 17 pipsC: 107 pips
TYPES
Land31
Nonbasic23
Basic8
Island8
Swamp7
Mountain6
Creature26
Wizard9
Human6
Dragon3
Rogue3
God2
Horror2
Phyrexian2
Zombie2
Archer1
Assassin1
Bird1
Demon1
Faerie1
Hag1
Merfolk1
Orc1
Praetor1
Specter1
Sphinx1
Spirit1
Vampire1
Vedalken1
Warrior1
Outlaws4
Party13
Artifact14
Bird1
God1
Horror1
Phyrexian1
Instant13
Sorcery11
Enchantment7
Hag1
Planeswalker2
Ashiok1
Jace1
Legends13
Historic25
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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