metamox
COMMANDER · DECK

Small Town Local Hero Done Good

@thelefthandjack
168 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,845.86
MYTHIC
29
RARE
95
UNCOMMON
32
COMMON
12
MAIN168 CARDS

Creature

72 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

16 cards

Sorcery

45 cards
NAMECOSTPRICE

Instant

6 cards

Land

12 cards
MONEY CARDS·108 CARDS·$1,457.18
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Creature

38 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

16 cards

Sorcery

26 cards

Instant

5 cards

Land

10 cards
CURVE
20111192333254255406+
COLOR
B: 239.5 pipsC: 413 pips
TYPES
Creature72
Demon36
Rogue7
Human6
Phyrexian6
Horror5
Spirit4
Wizard4
Skeleton3
Zombie3
Assassin2
Avatar2
Cleric2
Elder2
God2
Minion2
Praetor2
Vampire2
Warlock2
Bat1
Berserker1
Dauthi1
Dragon1
Elemental1
Elf1
Elk1
Faerie1
Golem1
Hag1
Ogre1
Primarch1
Shade1
Shaman1
Snake1
Wraith1
Wurm1
Outlaws11
Party13
Sorcery45
Lesson1
Artifact21
Book1
Demon1
Elk1
God1
Golem1
Wraith1
Enchantment20
Saga2
Case1
Demon1
Hag1
Horror1
Room1
Land13
Nonbasic13
Bat1
God1
Swamp1
Instant6
Legends27
Historic46
LAND PROBABILITY
12 LANDS · 168 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 479.3%
TURN 597.4%
TURN 699.8%
TURN 7100.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Target opponent loses the gameInfinite lifeloss for target opponent
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameInfinite lifeloss
Target opponent loses the gameInfinite lifeloss for target opponent
Near-infinite lifeloss
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Target opponent loses the gameInfinite lifeloss for target opponent
LockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Group
Color
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