MetaMox
COMMANDER · DECK

Ahri

Bracket 4 · Optimized
2020-04-08
DECK $
$399.24
MYTHIC
8
RARE
42
UNCOMMON
17
COMMON
33
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

1 cards

Creature

24 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

11 cards

Instant

14 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
  • Blazing Sunsteel + Spiteful Sliver: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Blazing Sunsteel + Truefire Captain: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
00511729315410556+
COLOR
W: 35.5 pipsR: 47.5 pipsC: 118 pips
TYPES
Land38
Nonbasic20
Basic18
Mountain12
Plains10
Creature25
Human5
Cleric4
Angel3
Spirit3
Dragon2
Fox2
Goblin2
Wizard2
Artificer1
Construct1
Dwarf1
Elemental1
Elk1
Giant1
Golem1
Incarnation1
Knight1
Kor1
Lukka1
Minotaur1
Ogre1
Shaman1
Sliver1
Warrior1
Werewolf1
Party7
Instant14
Artifact11
Construct1
Equipment1
Golem1
Sorcery11
Enchantment5
Planeswalker2
Daretti1
Fox1
Lukka1
Legends11
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Group
Color
View