COMMANDER · DECK
Abdel Adrian/Candlekeep Sage
Bracket 4 · Optimized@DonutFuton · 2025-05-16
DECK $
$75.20
MYTHIC
3
RARE
18
UNCOMMON
23
COMMON
56
COMMAND2 CARDS
Creature
1 cardsEnchantment
1 cardsMAIN98 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
1 cardsInstant
20 cardsLand
11 cardsMONEY CARDS·15 CARDS·$40.06
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Creature
5 cardsEnchantment
1 cardsArtifact
2 cardsInstant
6 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Abdel Adrian, Gorion's Ward + Touch the Spirit Realm + Oblivion Ring: early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Momentary Blink + Archaeomancer: early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Ghostly Flicker + Archaeomancer: early arguably two-card combo, with no mana to spend
- and 20 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 23
- Abdel Adrian, Gorion's Ward + Touch the Spirit Realm + Oblivion Ring — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Momentary Blink + Archaeomancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Ghostly Flicker + Archaeomancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Justiciar's Portal + Archaeomancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Flicker of Fate + Archaeomancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Archaeomancer + Cloudshift — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Essence Flux + Archaeomancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Planar Incision + Archaeomancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Acrobatic Maneuver + Archaeomancer — Bracket 3, early arguably two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Blur + Archaeomancer — Bracket 3, early arguably two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Scrollshift + Archaeomancer — Bracket 3, early arguably two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Fiend Hunter + Oblivion Ring — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Cloudshift — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Essence Flux — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Ephemerate — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Fiend Hunter + Clever Impersonator — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Cloudshift — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Essence Flux — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Ephemerate — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Fiend Hunter — Bracket 2, arguably two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Fiend Hunter + Felidar Guardian — Bracket 2, arguably two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Flicker of Fate — Bracket 2, late two-card combo, for eight mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Flicker of Fate — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Island15
Plains15
Creature31
Human10
Cleric4
Wizard4
Spirit3
Angel2
Cat2
Elemental2
Scout2
Warrior2
Beast1
Dog1
Drake1
Dwarf1
Faerie1
Frog1
Giant1
Gnome1
Golem1
Knight1
Kor1
Monk1
Noble1
Rhino1
Shapeshifter1
Soldier1
Wall1
Party10
Instant20
Artifact9
Equipment2
Gnome1
Golem1
Enchantment8
Aura1
Background1
Dog1
Sorcery1
Legends5
Historic14
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers
Infinite creature tokensInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite blinking of nonland permanentsInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers
Infinite ETBInfinite LTB
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Infinite blinkingInfinite creature tokensInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers
Bracket 3 · two-card combo, for six mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite storm countNear-infinite LTBNear-infinite magecraft triggersNear-infinite creature tokensNear-infinite blinking of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite magecraft triggersNear-infinite creature tokensNear-infinite blinking of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite magecraft triggersNear-infinite creature tokensNear-infinite blinking of nonland permanents you control
Bracket 3 · two-card combo, for six mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Bracket 2 · late two-card combo, for eight mana or lessInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanentsInfinite creature tokens
Bracket 2 · late two-card combo, for eight mana or lessInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanentsInfinite creature tokens
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers