COMMANDER · DECK
Najeela the Red Fox
Bracket 3 · Upgraded2020-07-03
DECK $
$682.82
MYTHIC
19
RARE
58
UNCOMMON
16
COMMON
7
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
6 cardsInstant
7 cardsLand
35 cardsMONEY CARDS·63 CARDS·$536.70
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Creature
13 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
3 cardsInstant
7 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Najeela, the Blade-Blossom + Sword of Feast and Famine: two-card combo, for six mana or less, pieces included
- Aggravated Assault + Cryptolith Rite: arguably two-card combo, for six mana or less, pieces included
- Sword of Feast and Famine + Aggravated Assault: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Najeela, the Blade-Blossom + Sword of Feast and Famine — Bracket 3, two-card combo, for six mana or less, pieces included
- Aggravated Assault + Cryptolith Rite — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Sword of Feast and Famine + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Najeela, the Blade-Blossom + Nature's Will — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Najeela, the Blade-Blossom + Bear Umbra — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land35
Nonbasic33
Basic2
Forest7
Island5
Mountain5
Plains5
Swamp5
Creature30
Warrior24
Human12
Cat3
Elf3
God3
Centaur2
Orc2
Shaman2
Zombie2
Bird1
Giant1
Ogre1
Vampire1
Party24
Enchantment15
God2
Aura1
Artifact9
Equipment3
Instant7
Sorcery6
Legends19
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite combat phasesInfinite creature tokens
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite combat damageInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Infinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phases
Infinite combat phases
Infinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
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