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COMMANDER · DECK

Dragon Riding Ninja Fellas

Bracket 4 · Optimized
@DJGrndMstrRob · 2026-09-23
Goro-Goro and Satoru
DECK $
$512.15
MYTHIC
3
RARE
52
UNCOMMON
25
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

16 cards

Sorcery

5 cards

Instant

4 cards

Land

30 cards
MONEY CARDS·49 CARDS·$395.50
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Planeswalker

1 cards

Creature

16 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

3 cards

Instant

2 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Goro-Goro and Satoru + Breath of Fury: early two-card combo, for four mana or less
  • Breath of Fury + Urabrask's Forge: early arguably two-card combo, with no mana to spend
  • Breath of Fury + Daring Piracy: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00812521131347516+
COLOR
U: 21 pipsB: 26 pipsR: 24 pipsC: 113 pips
TYPES
Land34
Nonbasic28
Basic6
Island7
Mountain7
Swamp7
Rogue1
Shapeshifter1
Creature31
Ninja18
Human12
Rat4
Rogue3
Dragon2
Goblin2
Mutant2
Shapeshifter2
Artificer1
Cat1
Food1
Glimmer1
Goat1
Golem1
Horror1
Octopus1
Pest1
Shark1
Snake1
Turtle1
Vedalken1
Warrior1
Zombie1
Changeling1
Outlaws3
Party4
Artifact18
Equipment1
Food1
Golem1
Pest1
Enchantment15
Aura1
Cat1
Glimmer1
Horror1
Human1
Ninja1
Instant5
Sorcery5
Planeswalker1
Kaito1
Legends12
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinitely powerful creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinitely powerful creature until end of turn
Bracket 4 · early two-card combo, for four mana or lessInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Group
Color
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