COMMANDER · DECK
10 Ways to Win (Usually)
@Acobitis
NO COMMANDER
DECK $
$1,304.72
MYTHIC
15
RARE
66
UNCOMMON
10
COMMON
25
MAIN100 CARDS
Creature
27 cardsEnchantment
19 cardsArtifact
5 cardsSorcery
8 cardsInstant
5 cardsLand
36 cardsMAYBE16 CARDS
Planeswalker
1 cardsCreature
5 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
2 cardsInstant
3 cardsLand
1 cardsMONEY CARDS·68 CARDS·$1,035.58
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Planeswalker
1 cardsCreature
23 cardsEnchantment
14 cardsArtifact
5 cardsSorcery
5 cardsInstant
8 cardsLand
12 cardsCURVE
COLOR
TYPES
Land36
Nonbasic36
Gate18
Forest5
Plains5
Island3
Swamp3
Mountain2
Saga1
Urza's1
Creature27
Human10
Cleric4
Monk3
Dryad2
Hydra2
Soldier2
Wizard2
Angel1
Beast1
Bird1
Cat1
Construct1
Druid1
Elemental1
Elf1
Frog1
Giant1
God1
Nymph1
Rogue1
Shaman1
Shapeshifter1
Shrine1
Treefolk1
Wurm1
Changeling1
Outlaws1
Party7
Enchantment25
Aura7
Dryad2
God1
Human1
Monk1
Nymph1
Saga1
Shrine1
Urza's1
Artifact8
Construct1
Human1
Soldier1
Sorcery8
Instant5
Legends9
Historic17
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damage
Win the game
Win the game