COMMANDER · DECK
Selenia
No bracket · Banned2020-05-23
122 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,060.21
MYTHIC
9
RARE
59
UNCOMMON
22
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN121 CARDS
Creature
7 cardsEnchantment
21 cardsArtifact
20 cardsSorcery
28 cardsInstant
10 cardsLand
20 cardsMONEY CARDS·47 CARDS·$828.04
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Creature
2 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
9 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
- Selenia, Dark Angel + Near-Death Experience — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Necropotence — Bracket 4, early two-card combo, with no mana to spend
- Children of Korlis + Vizkopa Guildmage + Selenia, Dark Angel — Bracket 4, early two-card combo, for four mana or less
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Celestial Convergence + Solemnity — Bracket 3, early arguably two-card combo, for four mana or less
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Phyrexian Unlife — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Tainted Remedy — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
- Beacon of Immortality + False Cure — Bracket 2, late two-card combo, for eight mana or less
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Plains10
Swamp9
Desert1
Sorcery28
Artifact21
Eldrazi1
Reflection1
Enchantment21
Aura1
Instant10
Creature8
Angel3
Human2
Avatar1
Beast1
Cat1
Cleric1
Eldrazi1
Phyrexian1
Rebel1
Reflection1
Wizard1
Party2
Legends3
Historic23
LAND PROBABILITY
35 LANDS · 121 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.2%
TURN 556.7%
TURN 678.4%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Win the game
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game
Near-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Win the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw