MetaMox
COMMANDER · DECK

Selenia

No bracket · Banned
2020-05-23
Selenia, Dark Angel
122 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,060.21
MYTHIC
9
RARE
59
UNCOMMON
22
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN121 CARDS

Creature

7 cards

Enchantment

21 cards

Artifact

20 cards

Sorcery

28 cards

Instant

10 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
2091122153104155236+
COLOR
W: 60 pipsB: 51 pipsC: 226 pips
TYPES
Land35
Nonbasic18
Basic17
Plains10
Swamp9
Desert1
Sorcery28
Artifact21
Eldrazi1
Reflection1
Enchantment21
Aura1
Instant10
Creature8
Angel3
Human2
Avatar1
Beast1
Cat1
Cleric1
Eldrazi1
Phyrexian1
Rebel1
Reflection1
Wizard1
Party2
Legends3
Historic23
LAND PROBABILITY
35 LANDS · 121 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.2%
TURN 556.7%
TURN 678.4%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Near-infinite lifelossNear-infinite card draw
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Group
Color
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