MetaMox
COMMANDER · DECK

Heliod

Bracket 4 · Optimized
2020-05-11
Heliod, Sun-Crowned
DECK $
$887.09
MYTHIC
10
RARE
49
UNCOMMON
18
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

41 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

12 cards

Instant

9 cards

Land

15 cards
MONEY CARDS·56 CARDS·$697.91
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Planeswalker

1 cards

Creature

22 cards

Enchantment

5 cards

Artifact

11 cards

Instant

9 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10151202183844536+
COLOR
W: 69 pipsC: 110 pips
TYPES
Creature42
Human20
Cleric12
Soldier8
Angel3
Cat3
Ranger3
Construct2
God2
Knight2
Wizard2
Bird1
Demigod1
Dragon1
Elk1
Faerie1
Giant1
Golem1
Horse1
Kor1
Noble1
Nymph1
Phyrexian1
Scout1
Spirit1
Zombie1
Party14
Land30
Nonbasic14
Basic16
Plains17
Desert1
Artifact16
Construct2
Equipment2
Elk1
Golem1
Enchantment11
Demigod1
God1
Nymph1
Spirit1
Instant9
Planeswalker1
Elspeth1
Legends15
Historic28
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
Color
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