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COMMANDER · DECK

Norman's Marverlous mayem

Bracket 3 · Upgraded
@Flandrela · 2026-09-10
DECK $
$316.21
MYTHIC
8
RARE
44
UNCOMMON
21
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

26 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

9 cards

Sorcery

9 cards

Instant

10 cards

Land

26 cards
MONEY CARDS·44 CARDS·$236.76
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Creature

14 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

4 cards

Instant

4 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00411721731644536+
COLOR
U: 23.5 pipsB: 17 pipsR: 30.5 pipsC: 118 pips
TYPES
Land38
Nonbasic23
Basic15
Island12
Mountain9
Swamp8
Cave1
Creature27
Human12
Villain7
Wizard6
Goblin4
Pirate3
Rogue2
Scientist2
Shapeshifter2
Alien1
Avatar1
Demon1
Dinosaur1
Elder1
Elemental1
Faerie1
Frog1
Halfling1
Incarnation1
Mercenary1
Minion1
Minotaur1
Phyrexian1
Shaman1
Shark1
Spirit1
Vampire1
Warrior1
Worm1
Zombie1
Outlaws6
Party9
Artifact11
Cave1
Equipment1
Vehicle1
Instant10
Sorcery10
Human1
Wizard1
Enchantment7
Class1
Legends20
Historic29
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
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